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One difference between Ultimate Alliance and the Legends series was in stripping down the number of equippable loot.
They did a solid job in keeping it just entertaining enough, but they also dumbed down the formula. That's not to say that Vicarious Visions, now more than simply the provider of an engine to the series, isn't up to the task. Raven didn't have anything to do with Ultimate Alliance 2, and longtime fans like myself may pick up on the differences more readily than those simply looking for some action.
Even though the threads eventually cross in the game, the side you choose will also determine the ending you see, especially during the credits. Dialogue choices and boss battles are also affected by this choice, and both sides have quite a bit of spoken material to keep things interesting. By following one of these approaches, players can also rewarded with bonus boost abilities to help the team.īy choosing a side - pro- or anti-Registration - you determine your pool of future team members as well as what kind of new powers they will have. Attitude now colors each choice, with approaches ranging from being tactfully diplomatic, brutishly aggressive or thoughtfully defensive. Depending on who you choose as the spokesperson, these can also reveal interesting personal tidbits on how each hero and villain may see the story through. In particular, the dialogue choices have more of a bearing on what players may get out of the game. It works well to throw together as many heroes and villains as possible into this game. The game does a decent job of hitting some of the major plot points from the source material, but to comic fans who are familiar with it, the execution changes quite a few elements to squeeze the otherwise epic story into the space of its missions. Of course, this doesn't go down well with everyone, and players are forced to choose whether they support the law and back the SRA or defy the government and make themselves part of the anti-Registration underground.
#Marvel ultimate alliance pc review registration
Popular opinion sways the United States to draw up the Superhuman Registration Act, which requires that superhumans within the country must register their abilities and true identities with the government and receive sanctioned oversight in order to prevent similar occurrences in the future. Nick Fury leads an unsanctioned invasion of a foreign country to stem the flow of illegal arms, and a year later, a cataclysm results in the deaths of hundreds when heroes and villains clash. Playing the first one isn't necessary, either, and if you know something about Marvel's super-powered universe, then the story behind Ultimate Alliance 2 should make you as giddy as a mutant schoolgirl.īased on the Secret and Civil War arcs from the comics and following up from the first MUA, the gritty setup pushes the Marvel world to the brink of disaster. The nice thing is that you don't need a PhD in comics to get a grip on who the characters are or what is going on, so each title is equally playable by neophytes and veterans alike. Now, Marvel: Ultimate Alliance 2 has arrived to provide insurance companies even more of a reason to cry, but it's also a lost a little more of the series' magic.
#Marvel ultimate alliance pc review software
X-Men Legends would be the first in what would become an action-RPG series pitting many of Marvel's most famous villains and heroes against each other in explosive, button-mashing combat.Īlthough the X-Men could easily provide more than enough material, Raven Software and Vicarious Visions' Alchemy engine would bring the experience to the next generation with an even bigger roster, albeit with slightly trimmed gameplay, in Marvel: Ultimate Alliance.